Hi, I am Chloe.

I am a XR engineer graduated from NYU. With a background in Computer Science and Integrated Digital Media, I create AR/VR/XR solutions to solve real world problems. I also explore the boundary of XR experience and influence, which brings magic to modern social interactions.  

  • LinkedIn

Education

New York University             2017-2021
Major: Computer Science, BS.
Minors: Math / Integrated Digital Media

Course Work: Game Development with Unity, Computer Graphics, Artificial Intelligence,  Interactive Computing, iOS programming, Applied Internet Technology

Experience

Software Engineer Intern @echoAR, Inc.  Jun 2020 - Aug 2020 

  • Implemented SDK and corresponding tutorial code for Unity, iOS, WebAR and Nreal AR Glasses platform.

  • Created 5 starter code packages for users to adapt this cloud-based 3D asset manager. Used real-time API data fetching, model rendering in AR/VR surroundings and gesture/pattern recognition from Vuforia and Leap Motion. 

  • Work closely with the project manager and engineer team to execute solutions and assist with the documentation.

Hourly Research Assistant @New York University’s CUSP   Oct 2020 - Dec 2020

  • Developed highly interactive website templates, UI design and multilingual content infrastructure with Javascript CSS etc.

  • Implemented noise visualization projects using D3.js to view the changes in a year in Heatmap and condensed circle model.

  • Created auto-pilot and intuitive sound maps from raw Sound Pressure Level data using mapBox.js.  

  • Work closely with Asian Health Studies team and social service community leaders to develop a clear visualization and a public community forum successfully and on-time.

Web Developer Intern @CryptoAlgoWheel     Jan 2020 - Mar 2020

  • Maintained front-end UI in Vue.js and back-end database for platform log-in. Testing and debug product functionality and refactor code to improve scalability, enhance security, and to remove incompatibilities with updates.

Skills

Programming Language: Java, JavaScript, C#, Swift, Python, Processing, C 

Software and Framework: Unity 3D, p5.js, D3.js, React, BootStrap

AR/VR: ARkit, ARCore, Web-XR, A-frame, SparkAR, Vuforia, Nreal

Modeling: Maya, ZBrush, Blender, UV texturing, ​Rigging, Animation

Awards

San Francisco Design Week: Winner of VR/AR/XR Category  | 2021 USA

Red-dot Award: Winner of brands & communication Design  | 2021 Germany

VR AwardShortlisted of VR healthcare of the year | 2021

National Technology Award: Shortlisted of Virtual or Augmented Reality Product of the year | 2021 London

Design Intelligence Award: Shortlisted | 2021

5G Transatlantic Lab: Hack The Hospital, First Place | Garage Stories, 2021 Spain

COVID-19 Healthcare App Challenge, Third Place | 2021 Microsoft,IQVIA

MIT Hacking Arts: 2nd Place | 2019 USA

Media Press

Sant Joan de Déu Barcelona Hospital | Boost Board i Squishy, guanyadors de "Hack the Hospital - 5G Transatlantic Lab 2021"

Albert Cuesta | Boost Board i Squishy, guanyadors de "Hack the Hospital - 5G Transatlantic Lab 2021"

Mobile World Capital | Boost Board i Squishy, guanyadors de "Hack the Hospital - 5G Transatlantic Lab 2021"

Cronica Global | 5G y realidad aumentada para mejorar la hospitalización de adolescentes

Economiadehoy | Boost Board y Squishy, ganadores de "Hack the Hospital - 5G Transatlantic Lab 2021"

EIN News | Cultivating Connections Through AR: Boost Board Named Winner of the 5G Transatlantic Lab Hackathon, Jan 2021

KVTN | Cultivating Connections Through AR: Boost Board Named Winner of the 5G Transatlantic Lab Hackathon, Jan 2021

WBOC | Cultivating Connections Through AR: Boost Board Named Winner of the 5G Transatlantic Lab Hackathon, Jan 2021

Technology Newspaper | Cultivating Connections Through AR: Boost Board Named Winner of the 5G Transatlantic Lab Hackathon, Jan 2021

Artisan's Asylum | A2 MEMBER WINS MIT HACKING THE ARTS AWARD! Jan 2020

Conference

Mobile World Congress (MWC) Barcelona, Showcase, 2021 Spain